But Todd Howard being a Dude Bro and saying the game shouldn't have choices in game styles is a huge let down for me - like a top-down tactical/pause view along WITH a choice for first person pseudo real-time, like say. If they want to surprise us and try something different, then by all means. If FO4 is made by Obsidian, then cool-beans - but purely by Bethesda, no thanks - I would rather buy "Bethesda FO4" when its 10 bucks on a steam sale. Trying to do that in FO3 is a PAIN in the ass, since Elder Scrolls/Gamebryo is also totally unsuited for that type of game-play with followers.Īnd like what was said in these comments Todd Howard is definitely a Dude Bro. I think they did so greatly, even though that engine is really, really unsuited for the original 'tactical' nature of combat itself from the original fallout games.īeing able to choose how combat played out was the big winner for from the original games - I loved the pause tactical turn-based style for strategizing what my dude and my followers were going to do. NV was basically Obsidian making due with the Gamebryo engine as best they could. This comment was edited on Nov 19, 2013, 22:29.
I'm not sure who to blame for there being no amazing new SW Flight Sim in this day in age, with all the new tech that is available - LucasArts head exec's or publishers thinking SW Space Sim wouldn't sell anymore.
#Gamebryo engine flight sim full
Other modders had been attempting a TC too, so they used what complete stuff there was, adapted it, and released a full fledged TC Project. I couldn't remember why I had saved it and then it clicked, was able to run the old IDE HD on my computer, copy the TIE Fighter conversion project off of it and released it 'as is' to the XWA community.
#Gamebryo engine flight sim Pc
I never released it, and eventually remembered I had all the work sitting on a hard drive I never used anymore, after getting interested in PC building. I had worked on it with some guy from Australia, I think, to convert the audio while I worked on the missions. X-Wing Alliance was also my first modding project ever for a PC game - I was the individual involved with first converting TIE Fighter to the XWA engine. That same pilot you played as even made an appearance in the Extended Universe books. I liked all of them, but TIE Fighter was my favorite, because it dared to allow you to play a character from the perspective of an Imperial, and it was damn good. I'm saddened to this day there has not been any new Star Wars flight sims for PC - I played X-Wing, TIE Fighter, and X-Wing Alliance.
#Gamebryo engine flight sim upgrade
Blues News used to post when the X-Wing Alliance upgrade project would release each update. Ha, I used to visit this site back in the day when the Star Wars Flight sims were all the rage. Or you can go for the middle ground, survival while being shot at.
That's why I hate Modern Call of Duty games, they are all Imperialist tripe. I suspect this is why games like this are rarely seen covering this part of History, much like Vietnam games are rare They are difficult to broach because on one hand you have people that want the shooty shooty of some conflict they think is 'Cool', but with a bare minimum understanding of the historical context, the Big Lies sending people to die for nothing, and War Crimes. These soldiers did not die "protecting" American Freedom, that's the saddest part, but Shareholders and nothing more, while Iraqies got caught in the crossfire suffering far more and still do to this day. Fallujah was just one such consequence among countless more. On the other hand, I highly doubt this is going to explore at all the broader context of the war itself but I could be wrong.Īmerica did not belong in Iraq in the first place, it was all a Big Fat Lie, and the consequences of toppling a government have been obvious. I mean, not going to lie I'm curious about this from a Historical Memoir perspective.